${value} Energy Cost | 12 13 14 15 15 16 18 18 19 19 21 22 22 24 24 25
|
${value} Physical Damage | min: [68.0, 92.0, 116.0, 138.0, 162.0, 186.0, 210.0, 234.0, 258.0, 282.0, 306.0, 330.0]
max: [90.0, 122.0, 154.0, 184.0, 216.0, 248.0, 280.0, 312.0, 344.0, 376.0, 408.0, 440.0]
|
${value} Piercing Damage | min: [35.0, 47.0, 59.0, 71.0, 83.0, 95.0, 107.0, 119.0, 131.0, 143.0, 155.0, 167.0]
max: [45.0, 61.0, 77.0, 92.0, 108.0, 124.0, 140.0, 156.0, 172.0, 188.0, 204.0, 220.0]
|
${value} second(s) of Immobilization | min: [1.0, 1.25, 1.5, 1.75, 2.0, 2.25, 2.5, 2.75, 3.0, 3.25, 3.5, 3.75]
|
${value}% Reduction to Enemy's Health | min: [8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0]
|
${value}% Slower Movement over ${duration} Second(s) | min: 75.0% Slower Movement over min: [2.0, 2.25, 2.5, 2.75, 3.0, 3.25, 3.5, 3.75, 4.0, 4.25, 4.5, 4.75] Second(s)
|
${value}% reduced Defensive Ability over ${duration} Second(s) | min: 66.0% reduced Defensive Ability over min: [1.0, 1.25, 1.5, 1.75, 2.0, 2.25, 2.5, 2.75, 3.0, 3.25, 3.5, 3.75] Second(s)
|
MaxLevel | 8
|
UltimateLevel | 12
|